It started lightyears ago, in the immortal dreamworld of Leffon, when eccentric genius Tolbert Shimble launched a game where players could build their own realms. Seven models to choose from, ranging from simple to mind-bendingly complex. He called it Cosmo Dome. Unfortunately, no one got it. One particularly unhelpful reviewer gave it a single star. The marketing team accidentally made it sound like a kid’s toy. It barely made a blip before disappearing into obscurity.
That was Then. This is Now.
And Cosmo Dome is about to get the revival it deserves — just not in a good way. Everything is about to change. Massively. Catastrophically. Ridiculously. And if anyone’s hoping to save it from total collapse, they’d better clear their schedule. This will take a while.
Centuries after the game’s spectacular flop, an unlikely player stumbles across a copy in a thrift shop. Now she’s stuck playing the trickiest model of them all: Universe. It’s bewildering, glitchy, chaotic... and not exactly running smoothly. With the right help, Universe might just become the realm that saves us all, but getting everyone inside to play by the rules might take a miracle.
Venture into the deep ridiculous with a series that asks what happens when reality starts coming apart at the seams. There may be no stupid questions, but the answers are getting weirder by the eon.